Bluff & Blade is a turn-based psychological card duel built on bluffing, resource management, and information control. The project began as a simple Rock-Paper-Scissors assignment and evolved into a system inspired by the idea of information entropy, exploring uncertainty. Each round, players and an AI opponent take turns attacking and defending while managing limited resources called Will. Success depends on how well players control information by hiding their own Will and estimating the opponent's to gain the upper hand.
Each player begins the game with a fixed hand of six cards and two action buttons (Insight and Skip). All actions—playing cards or using the Insight button—consume a shared resource called Will. Players start the game with 3 Will, and at the beginning of each turn, they gain +2 Will, up to a maximum of 5.
| Card Type | Effect | Cost (/will) |
|---|---|---|
| Attack | Deals 2 damage | 3 |
| Bluff Attack |
Unexposed: acts as a normal Attack (2 damage) Exposed by button: 1 damage Exposed by a card: attacker takes 2 reflected damage, defender takes none |
2 |
| Defend | Blocks 2 damage | 2 |
| Bluff Defend |
Unexposed: blocks 2 damage Exposed by button: blocks only 1 damage |
1 |
| Weak Defend | Blocks 1 damage | 0 |
| Insight (card) |
Can only be used when defending If the opponent plays Bluff Attack: reflects 2 damage and blocks all damage |
2 |
| Insight (Button) |
Challenges the opponent’s card authenticity and weakens exposed bluff cards Cannot be used with Insight card in same turn |
1 |
Bluff cards cost less Will, letting players appear threatening while conserving resources. Insight, on the other hand, provides information at a cost.
Throughout the match, players constantly estimate the opponent's Will. Accurate calculation can eliminate certain plays (e.g., knowing they can't afford a real attack). Insight makes that estimate more accurate, while bluffing keeps it uncertain.
It reveals the opponent's real card and the actual Will cost. This makes their resource state more predictable and narrows the range of possible actions in future turns.
Bluff cards look like real cards from the opponent's perspective but cost less Will. This makes it harder to infer their remaining resources accurately and keeps their future options ambiguous.
This game includes a simple but functional AI opponent.
As the attacker, the AI evaluates its current Will and uses randomization to decide between skipping, bluffing, or playing a real attack.